Locales = {
["welcome_message"]: "Welcome to BurgerShot, what do you have?",
["daily_message"]: "Today we need:",
["sell"]: "SELL",
["multiplier_text"]: "Multiplier"
}
Items = {
['chicken']: "Chickens",
['pig']: "Pigs"
}
CONFIG.LUA
Here you can edit the locales, markers, 3d texts
Pig config and Chicken config are the same
Here you can set the database job name, if you set "none" the job will be avaible for every player
Config.Job = 'slaughterer'
Here you can set sale multiplier refresh timers, it will be executed every day
h = hour m = minute
Config.Multiplier = {
{h = 8 , m = 30},
{h = 9 , m = 30},
{h = 11 , m = 30},
{h = 12 , m = 30},
{h = 17 , m = 30},
{h = 18 , m = 30},
}
This is the intial configuration for pigs, you can set:
Max number of pigs that player can take while working
Money for each pig sold
Time for slaught and package animation
Fail parcent while catching pigs
Config.MarkerColor = {r = 255, g = 122, b = 235}
Config.MaxPigs = 10 -- max ammount of live pigs you can hold
Config.MaxSlaughteredPigs = 20 -- how many dead pigs you can hold
Config.MaxPachagedPigs = 20 --how many packed pigs you can hold
Config.MoneyForPigs = 45 --ammount of money you get for packaged pigs
Config.Times = {
Slaught = 7, -- seconds
Package = 4,
}
Config.Notification = "You can hold only %i pigs" -- notification if you have to many pigs in your inventory
Config.FailPercent = 100 -- fail percent while catching (100 = no fail)
This is the config for all the positions
You can create many slaughter or package stations, copy the pattern and edit coords
Config.Positions = {
Catch = { -- you can put only 1 ranch
Outside = {x = 2297.44, y = 4915.941, z = 41.39},
Inside = {x = 2299.673, y = 4919.846, z = 41.441},
},
Slaughter = { -- you can put how many you want, just copy and edit the one above
{
x = 983.1,
y = -2125.3186,
z = 30.529,
heading = 6.0,
pigPropX = 983.1,
pigPropY = -2121.6,
pigPropZ = 30.599,
pigPropHeading = 186.0,
},
},
Package = { -- you can put how many you want, just copy and edit the one above
{
x = 985.498,
y = -2121.712,
z = 30.475,
heading = 85.9839
},
{
x = 985.498,
y = -2117.712,
z = 30.695,
heading = 71.9839
},
},
}
Here you can decide where and how many pigs spawn in ranch
BE CAREFULL, set the pig's position right because the player will be teleported out only if he catches all the pigs
Config.Pigs = { -- that will spawn in the pigfarm, you can put how many you want, just copy and edit the one above: {x = 0, y = 0, z = 0, heading = 0},
{x = 2308.1897, y = 4934.8223, z = 41.4150, heading = 188.4033},
{x = 2308.2668, y = 4926.5024, z = 41.4365, heading = 109.0700},
{x = 2303.5840, y = 4923.3325, z = 41.4152, heading = 124.4389},
}
Sales area configuration, this is the same for pig and chicken
You can create more stations if you copy the pattern below and paste it in Positions = {}
You can also chose if use a custom ped or marker
Config.Sell = {
Positions = {
{
x = -1177.9528,
y = -891.5473,
z = 13.923,
h = 296.5 -- Used only if UsePed = true
},
-- you can put how many you want, just copy and edit the one above
},
UsePed = true, -- if true you will see a ped in sell position
Ped = 'u_m_y_burgerdrug_01', -- works only if UsePed = true
MarkerColor = {r = 0, g = 122, b = 0} --color in rgb, Works only if UsePed = false
}
Blips customization
Here you can set blips as you want, you can create more than one if you copy the pattern
Config.Blips = {
-- pigs
{name = "Pigs farm", x = 2297.44, y = 4915.941, z = 41.517, sprite = 273, display = 4, scale = 0.6, colour = 23},
{name = "Butcher's pig", x = 978.135, y = -2125.108, z = 29.529, sprite = 285, display = 4, scale = 0.6, colour = 23},
-- chicken
{name = "Chicken farm", x = 2388.725, y = 5044.985, z = 46.304, sprite = 273, display = 4, scale = 0.6, colour = 46},
{name = "Butcher's Chicken", x = -83.007, y = 6224.92, z = 31.02, sprite = 285, display = 4, scale = 0.6, colour = 46},
--sell
{name = "Meat sell", x = -1177.9528, y = -891.5473, z = 13.923, sprite = 500, display = 4, scale = 0.6, colour = 11},
}